Time to say goodbye to the topic of gaming in the classroom? I think not. I fully intend to utilize quite a few ideas that I’ve written about and researched in this/for this blog within my own classrooms. I am a fully knowledgeable software “acquirer” and could connect a class in a lot of the ways I’ve discussed. I think the wave of the future for the classrooms really is gaming, as it is a lot of what kids in this modern age know. I know, for one, that my brother knew how to utilize a Playstation Controller before he could read time or use a tv remote. What it boils down to is funding and effort. Since the technology for a lot of the games that I’ve mentioned is cheap now, and I definitely have the motivation to utilize them, I do not see any barriers to utilizing a lot of the ideas I’ve presented.
As far as the whole project goes…I was less satisfied with the results of this blog in comparison to my 310 blog. I just didn’t learn as much. Overall I feel that it was a success, though, since I did get a lot of new ideas about what exactly writing and reading has to do with video games.
Conclusion Post (311b)
•April 17, 2007 • Leave a CommentCivilization Series: A beacon among educational Gaming
•April 17, 2007 • 3 CommentsThe civilization series requires players to essentially live out a civilization that has occurred on the planet at some time or another. This requires holistic knowledge of the civilization, right down to its mythology, customs, and history. You get points for playing through correctly, as far as historically accurate anyway, and must advance the civilizations at the appropriate times in order to get the most points. This MTV article:
CIV III
Talks about an experimental SS class that is utilizing it. I do not think that using the CIV series stops there, though. I think you can use it to teach Greek, Roman, and Scandinavian mythology in 8th grade english. I also believe you can utilize it in a civics class teaching the students how the bargaining process occurs between politicians. The uses are exhaustive, meaning that it has its limitations, but as far as gaming goes I consider it right on the edge for almost all of school uses. Most tactical sim games are just about the violence, but you can shut off the violence in this game and play it pretty much just like the SIMS, completely peaceful and requiring the necessary steps to knowing the civilizations.
A huge barrier to Games in the classroom is….
•April 17, 2007 • 4 Commentsobesity. People are going to be worried about it with so many video games flying around that most parents are afraid of their kids not getting off of their duffs. To put their worries to rest, though, I cite the new console Nintendo Wii, the Dance Dance Revolution game, and the Eye Toy for the PS2. The article I referenced for this post is:
Healthy Games
The Nintendo Wii is a console utilizing a wireless remote that promotes all kinds of activity, as opposed to just “sittingon your duff.” Indeed, most games require that a person is standing up. Take for instance the tennis game on the “Wii Sports” disc that comes with the system. You are required to move around the room in front of the TV in accordance with the tennis ball, swinging the remote like it is your racket. The game provides you with a caloric “readout” at the end of every session stating how many calories it estimates that you burn. Now that is interactive!
The Dance Dance Revolution game is a huge focus of the article. It talks about utilizing the game for cardiovascular workouts. I can state from personal experience that this game is CRAZY WORKOUT TIME. Seriously. The fast paced music that you have to keep beat to and motivate your feet is right up there cardiovascularly with sprinting. Especially when you get to the upper levels of the game.
The eye toy is a different sort of workout. I was thinking more on the lines of cognitively impaired students who have trouble with their coordination and such. There are games for it that require the player to pop bubbles or the “whack a mole” type of games. This would build coordination and help the students focus their mind while still working out their reflexes and muscles.
Video games and the ESL classroom! Ay Caramba!
•April 17, 2007 • 3 CommentsImagine this setting: You are teaching english in western Michigan, it is your first day. You walk into a classroom of ESL students, each in front of their laptop. You sit down at your desk, unfold your own laptop, and uplink into a virtual world where all the rest of the students already are located. Each has their own avatar, completely designed by them and created to represent everything that they are. You all group together, ready for another day’s quest to seek out language in the world you all have created. Each student gains points for correctly identifying structures, shapes, and objects within the world correctly in english, thereby breaking down the language barrier digitally and with confidence. Honestly, HOW COOL WOULD THAT BE? I would be totally geeked to be able to do this with a room full of ESL students. You could even recreate cities within the game world, and while the students were in the classroom they would be able to get a job, build a house, everything, and get an immersion lesson EVERY day instead of just rote memorization of grammar and vocab. I must admit, I stole this idea from:
ESL
But still, I think this would be not only a huge gap jump for ESL learners, but also a viable tool to (dun dun dun bridging the RSS gap here) detrack schools in catching the ESL learners up to the normal students as far as understanding the language.
The infinite (and beyond….)
•April 17, 2007 • 2 CommentsThere are infinite possibilities to using games within the classroom. Infinite, I say. Why? Because the only limitations with the technology are provided by the programmer’s mind. There is not much left to “dream” about when it comes to gaming. Every day 2,000,000+ people log on to World of Warcraft and socialize while playing their favorite game. TWO MILLION PEOPLE. That’s downright amazing. Now, imagine if you will, a reading class that is trying to utilize different languages to read text in their original form. A passage comes along that is rough to read mostly because (lets say we’re reading The Prince by Machiavelli) in Latin there is little room for contextual interpretation. Boom, down goes the white screen and up comes the computer. Link to the Latin class that’s going on down the hall on a virtual classroom. Up link the text, the two classes work together to interpret the work side by side. Now that would be holistic learning possibilities, right? The article that gave me the idea for this is:
Incorporating Games
In it, the article speaks about using games in different classes. When I was in highschool, we tried this holistic learning attempt bridging english and history, not a wide gap but it was a step in the right direction. My history teacher always talked about how cool it would be to link all the classes together and learn everything in total synchronous learning. What better way to do it with a virtual classroom, a kind of game for all the students? Think about it!
A game review (sample of a game that fosters proper reading skills)
•April 17, 2007 • 1 CommentThere is a game for XBOX 360 and PC right now by the name of Elder Scrolls IV: Oblivion. Now, mind you, there are roughly infinite playing hours inside this game, so I have not fully explored the world or really gotten very far at all (I’m level 6), but I have gotten a considerable idea of what the game is about. It is the basic search and quest RPG where you have a role to play in saving the planet, which is a given in 99% of RPG’s, but the cool part is that the entire game is pretty much interactive (no background interactions, but destructible terrain is a pain to code). The world is a living, breathing one where characters go to work, eat, sleep, and do everything else that normal people do. This includes, dun dun dun, write books. That is right! There is an entire library full of short stories (not to mention shelves of manuals and guides) within the game. The texts are flavorful, but not extremely difficult, so the people playing the game can get enjoyment out of the short stories themselves. Now, I’ve actually been looking around for the short stories, so I can’t promise that they automatically are gained. There is, however, a massive amount of textual background to the game anyway. If a student were to demonstrate to me, through screen shots for instance, that they were published in the world of Morrowind writing guild (yes there is a writing guild) OR that they successfully gathered and read the entire works of a writer within Oblivion (there are ways of showing how much of the text has been read) I would grant them credit for the reading (or extra credit if I couldnt’ get a lot of support for gaming inside the classroom). This game, honestly, takes at least a 10th grade reading skill to comprehend, not to mention everything that must be memorized and categorized. Anyone who is against gaming within the classroom just needs to sit down and play this for a while, then see how their brain feels after absorbing roughly 500 pages worth of text. A professional review for the game is as follows:
IGN
Writing about games? Why not?
•April 17, 2007 • 1 CommentUtilizing video games in the classroom can be a tricky subject. When I talked to my parents about it (after they asked me what I was doing in class these days) they smirked and said nothing useful has ever came out of that “stupid nintendo bulls***.” Of course I differed in opinion and it sparked a huge debate about if they have any viable use in the classroom beyond the obvious outside of classroom stuff I have already spoken about. One of the top arguments I made was that if students can do book reports, why can’t they do game reports? It is the same kind of writing, that is to say semi-professional review, and as long as I provided the students with a list of appropriate video games (ones that actually promote good reading skills, not the mindless violence sort) much like any teacher does with books, I do not see any problem with letting students do “game reviews.” I actually found an article that discusses this very topic. The writer went to a conference on utilizing games in the classroom, and one of the most important topics was writing about games. The article is as follows:
Game Reviews
Honestly, the only thing holding the gaming industry back from the educational market is funding and ideas. What would be brilliant is to see complete “divisions” at gaming places designing and crafting educationally spawned gaming. That would be a step in the right direction for certain.
Comments (310)
•April 17, 2007 • 1 CommentConclusion Post (310)
•April 17, 2007 • 1 CommentWell, I can’t believe this whole project is over finally. I was so daunted by the task, at first, but I found that if I did it at my leisure instead of jamming it into the night before it was due, I could do a lot better. The initial topic I had of technology in the classroom was way too broad for the entire project, so after I did the first few posts I wiped that. Then I began using Word to just store the documents so that way I could transfer the information and not have to worry about losing it on the rss site. The weird part, though, is that looking at it now shows that I posted everything the night before when in reality all I did was cut and paste (with the exception of this post, the bright ideas post, and the comments post). Overall, I learned a lot about tracking. I hadn’t really paid a lot of attention in ED 225 (I think that’s the course on diversity in ed) about tracking and how serious it is. Looking back, in high school I was an elitist. I think I felt that students should be in the low-track because they didn’t work hard and were, as far as my little mind considered it, dumb. I know now that there are so many other factors incorporating with it and that I, too, suffered from tracking, albeit “high-tracking.” I am not going to lie, though, in the future I think Dr. Rozema should not be so lenient on the due dates for things. When I was starting off, I totally slacked and didn’t get things done. Either the due date should just be finalized (like everything is due now) or if the three posts at a time thing is going to be used, those three posts are due that date, period. If you dont’ get them done, no credit for you. It would’ve screwed me, but I would’ve definitely learned my lesson. It feels good to be done with it, though, because I am ready to move on with the blog to a new topic. Maybe I’ll tackle something like utilizing non-narrative texts in the english classroom or something.
The Bright Ideas Conference
•April 17, 2007 • Leave a CommentI am going to divide this post into three categories. They are:
A) The Keynote Speaker
B) Policy Changes: A Critical Approach
C) Reading Your Way To Understanding
A) The Keynote Speaker:
Honestly, I was truly disappointed with the keynote speaker. Granted, her writing was very moving and touched the entire crowd deeply, I still found her speech was lacking in both concrete suggestions for teaching writing/reading AND in form. As far as her suggestions, I wrote down the following
1)You can’t write if you don’t read…
2)Try “and” instead of “But” as in “I like this piece but…”
3)You can’t write if you don’t read
I find this list to be disappointing considering she spoke for about an hour. I felt it was mostly a shameless plug for most of her writing, which was not what I came to the conference for. Forgive me for being bitter, but I thought the conference was supposed to be about new and fresh ideas on how to teach writing and reading, not rehashing a writer’s old stuff and clapping for how many awards she has.
B)Policy Changes: A Critical Approach
The two sessions I went to both dealt with policy changes, but the first one was more about the concrete details of what happened to make the current educational policy what it is today and what changes are coming in the future. I honestly got a lot of out this first session as I did not have a lot of background knowledge on everything that is currently happening as far as curriculum policy and state-wide type mandates. The three speakers were all involved in creating the current english content expectations. I honestly feel like I know a lot more about why the standards were creating, which in most senses were a creation to stop the knee-jerk type reactions that go on a lot in the classroom. If I took one thing important away from the first session it was that educational policy is much more complex than just NCLB or the MME. There is a lot of behind the scenes happenings that we do not get to see much as just average people/teachers and the only way to have a say in it is to help create it and ask questions.
C)Reading Your Way to Understanding
The second session on Understanding Policy focused much more on what to read to stay up to date on what policy changes are being implemented. The topic seemed too broad at first, but when the speaker started laying out books and I saw not only Jeannie Oakes but also James Gee (two influential authors to both of my blog topics) I got really excited. The true comprehension of the second session was that understanding policy changes really only happens once you make a group effort to get a concrete comprehension. The planning happens as a group, the implementation (for the most part) happens as a group, so staying up to date should also happen as a group. I got super excited when the speaker also referred to me about RSS blogs and what I was doing with mine. I had the whole attention of the session while I talked about how influential Jeannie Oakes is and how James Gee is reshaping my outlook on technology in the classroom with his works on video gaming and its usefulness. To see a bunch of people with PhD’s coming up to me afterwards with questions about how we are using RSS’s and how I thought they could be implemented in the classroom was definitely an ego boost. Not to mention that we all agreed that the best way to stay up to date and communicate with colleagues is via RSS instead of email so there is a comprehensive list of questions. YAY for rss, right?
Anyway, the conference for me was pretty much a success. I learned a lot of information on policy and how not only its made, but how to keep up to date on it. Though I was going on no sleep (because I had to close at work the previous night/morning) I had a good time speaking with some of the most knowledgeable people I’ve met as far as teaching practices and implementation of state standards.

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